

The future of the solo id shooter is assured: although there’s no campaign DLC on the table for Doom, the studio know exactly how extraordinary a return to single-player form that game was. There’s so many things that Quake did that has shaped today. “Most of these big websites, GameSpot and IGN, they can trace their roots all the way back to Quake-dedicated websites. “It occurred at the birth of the real internet,” Willits says. The creation of clans, teams, and esports. A soundtrack from future Academy Award-winner Trent Reznor. He counts off the points of cultural significance on his fingers: The first proper 3D engine. But if you look at modern games today, and the path that they have taken, I will argue all day that Quake was actually more influential.”

“Doom was hugely influential to our industry. “This is controversial,” Willits answers. But how did it wind up that way? Or to put the question differently: why was it called QuakeCon, and not DoomCon? It seems that Quake’s legacy is about its competitive community. I mean, yeah, we’ve got Shamblers and the Strogg and stuff, and those are great. “That’s the memory that most people have of Quake. We had these great deathmatches and we played all night’.

But if you ask most videogame fans who have been around for a while what their best memory of Quake is, they are probably going to tell you, ‘Playing with dad, going to my buddy’s house at this LAN party, getting together at college to carry computers, hook stuff up, and run a cable across the hallway. “Doom has great multiplayer, make no mistake. “We’re very comfortable with that direction,” id and Quake Champions director Tim Willits tells us. Yet, over the course of two reboots, they’ve been sent down divergent paths: Doom is now id’s flagship campaign shooter, while Quake Champions represents the studio on the stages of esports events around the world. Quake has a place in the pantheon of single-player PC games – just as Doom was instrumental in inventing competitive shooting. Which is why Quake III Arena’s plot can be covered in a single sentence: “The greatest warriors of all time fight for the amusement of a race called the Vadrigar in the Arena Eternal.” Vague, pithy, and pliant. As the id biography Masters of Doom tells it, the team had independently developed a mish-mash of art assets, engine wizardry, and weapons – multiplayer maps were simply the best way to cobble them together. But the series eventually dropped single-player for practical reasons.
